7-18-2018

-fixed issue with setting window size while in fullscreen mode
-fixed bug where dead body does not fall after block underneath breaks


7-17-2018

-updated game music to use a unique track for every level


7-16-2018

-adjusted default screen size


7-15-2018

-fixed issue with trigger for final gold piece


7-11-2018

-fixed platform spacing on stage 3-2


7-10-2018

-fixed issue where save files show 999 deaths when playing for the first time
-updated timing for attack window for stage 2-4 boss
-revised ceiling collision issue in certain boss rooms
-fixed issue where player can still be hit by attacks after bosses are defeated


7-05-2018

-removed weapon priority check for hammer
-added gold and jewel display to pause menu
-reworded text about hard mode in credits
-fixed error with handling for credit sequence differences based on ending
-fixed spelling errors


7-04-2018

-fixed various bugs
-added remaining levels
-added endings and credit sequence
-added hard mode


5-15-2018

-fixed stage 3-2 NPC location visibility
-fixed stage 3-4 pyramid height
-fixed level 3 boss color contrast issue
-fine-tuned screen size options


5-14-2018

-fixed various bugs
-added third and fourth levels


4-15-2018

-fixed stage 2-3 platforms
-fixed duplicate heart container issue


4-14-2018

-refactored code
-fixed various bugs
-added second level


2-16-2018

-added current weapon to HUD
-revised weapon loss indicator
-fixed bug with skid sound effect during pause


2-15-2018

-added indicator to show more clearly that the player loses their weapon when hit
-volume automatically lowers when game is paused
-created separate "run" and "throw" keys
-changed default keyboard controls
-added item that completely refills player health
-revised chest contents at the end of the last stage
-updated options screen so that key mappings are more clearly labeled


2-14-2018

-initial demo release